![]() Tends to mostly balance towards elemental damage/skill combos than pure stats, and each fight tends to be a small puzzle as to what to use to kill them efficiently/without using up too many items. Another great series, especially its 3rd and 4th incarnations, is Epic Battle Fantasy. Big Bang Age has far more management difficulty and resource juggling, so probably best to start with Rance between the two. I will second Sengoku Rance, as well as another Alicesoft game, Big Bang Age, as great tactical RPGs. The main-lines (Nocturne, Strange Journey, 4) tend to focus more on building a balanced team as opposed to just leveling up, especially since levels don't improve you that much, and demons level up much slower. I tend to enjoy them oodles as well as having a serious challenge from them. I will have to disagree with some of the assertions about SMT games not being challengingly fun. Pokémon Fangames: I like the main games, but most Fangames have a cringe-worthy plot and potentially other terrible flaws (copypast environments, narrative dissonance, lack of orientation and legend overdose are all things I encountered). Shining Force: Battles take way too long. Awakening has Casual Mode, but no map variety and terrible balance. Roguelikes: Too many luck factors, especially the ID game (if it's based on memorization, it still applies) Fire Emblem: Permadeath punishes unit losses so harshly that tons of strategies become completely unviable. ASCII graphic games: Similar to the above, it's too hard to recognize things. Also, any of these game categories unless the game makes a large effort to avoid the common flaws: DOS-based RPGs: The resolution is too low to see anything. Nethack: Requires you to memorize the entire game to be good at it. Lords of Xulima: Too heavy on memorization and pixel hunting gameplay. Final Fantasy Tactics Advance: Doesn't fix any problems of the above and adds a new layer of suck on top of that. Final Fantasy Tactics: Takes too long to get interesting classes and skills. Disgaea: Combat is too much on numbers over skill. Darkest Dungeon: Too easy overall, battles are mostly dps races. Just to let you know, here's a short rundown of games you don't need to mention: Dark Souls: Action combat ain't my thing, plus, terrible online interaction. RPGs I play are either highly challenging or fun, but never both. I'm not here to discuss the things I liked about difficult RPGs or things they should do better - I'm here because I got absolutely nothing.
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